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Old Jul 16, 2007, 07:40 AM // 07:40   #1
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Default Inventory item protection...

Hi,

I'd like to propose a very simple idea that I think is easy to implement, and I believe very needed.

Problem:
The problem is selling items by mistake. Every day I hear funny stories (and sometimes horror stories) about players who sell items they did not want to sell (ranging from the Ecto they just farmed in the UW to the Colossal Scimitar they paid 100k + 50 ectos for a few days earlier) with reasons ranging from misclicking, to double clicking too quickly while selling other junk to lag spikes that make them think an item was not sold so they double click on it again only to sell the next item in the list.

And before anyone comes in with any wise-guy comments about how this NEVER happens to them because they have figured out this fantastic "work around" that's just it... It's a "work around." People have come up with all kinds of elaborate ways to hold on to their prized possessions: Don't put them in your inventory, put them behind your keys, behind your minipet (or something you can't sell, like a quest item) and so forth. However, I think ANet should do something about this, and there is a very easy solution.

Solution:
Designate a new mouse click (for example, Shift + Right Click) so that if you click that on an item in your inventory (or storage) it is designated as unsellable. The background in the box containing the item in your inventory will turn a reddish black (or have a red border or something) and no matter how many times you double click on it in a merchant window the merchant will not take it... Until you Shift + Right Click on it again to remove the effect.

A very, very simple solution, implementing it is fairly easy from a development stand point and it's very user friendly. I thikn it's a small thing that can improve the gaming experience of many.
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Old Jul 16, 2007, 07:46 AM // 07:46   #2
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I also want to suggest to change the merchants so they no longer buy vials of dye and rare crafting materials.

Force players to go the the appropriate traders to sell these. 1g for a black dye (Most extreme example) is really horrible. If I could buy all the black dyes for 1g that all the newbs in presearing sold to the merchats here, I would be millionaire now .
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Old Jul 16, 2007, 07:47 AM // 07:47   #3
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I agree with you on this, personally I put a quest item or minipet (or something unsellable to merchant) to block the important items.

/Signed.

- Ganni
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Old Jul 16, 2007, 08:05 AM // 08:05   #4
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I dont know if you realised, but when your at the merchant you can untick a box on the bag or pouch, its contents arent displayed when selling.

I do this, and it means anything inside (for example) bag2 isnt displayed. You can sell everything quickly without checking, and not worry about selling stuff you dont want to.

Last edited by freekedoutfish; Jul 16, 2007 at 08:09 AM // 08:09..
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Old Jul 16, 2007, 08:10 AM // 08:10   #5
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Quote:
Originally Posted by freekedoutfish
I dont know if you realised, but when your at the merchant you can untick a box so its contents arent displayed when selling.

I do this, and it means anything inside (for example) bag2 isnt displayed. You dont sell anything inside it by accident.
Nice idea, but what about those of us who have characters that do NOT run around with EXCATLY 5, 10 or 25 items that they always keep. If I have any number other than that (my ele carries 21) then I can't use that option because loot will creep into that sacred bag. More importantly, it won't save that beautiful req 9 Shadow Axe I just got but was in bag 3 which was not unchecked.
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Old Jul 16, 2007, 08:12 AM // 08:12   #6
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Quote:
Originally Posted by freekedoutfish
I dont know if you realised, but when your at the merchant you can untick a box on the bag or pouch, its contents arent displayed when selling.

I do this, and it means anything inside (for example) bag2 isnt displayed. You can sell everything quickly without checking, and not worry about selling stuff you dont want to.
I keep every bag except for the backpack set to not show at a merchant. That way I can just throw an item I want to "protect" into my Pelt Pouch (which is usually empty).

Quote:
Originally Posted by Karlos
Nice idea, but what about those of us who have characters that do NOT run around with EXCATLY 5, 10 or 25 items that they always keep. If I have any number other than that (my ele carries 21) then I can't use that option because loot will creep into that sacred bag. More importantly, it won't save that beautiful req 9 Shadow Axe I just got but was in bag 3 which was not unchecked.
If you have more than 25 items on a character, you really need to check out this cool thing called storage.

I have a lot of stuff. I just keep most of it in 3 of my storage boxes.

Last edited by Curse You; Jul 16, 2007 at 08:14 AM // 08:14..
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Old Jul 16, 2007, 08:28 AM // 08:28   #7
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Guys, please... Let's not turn this into a thread for workarounds. It's like a self-fulfilling prophecy... I know that we have as many workarounds for this issue as we have users... It really does not help the proposal if you keep posting your "brilliant" workarounds because it still happens daily to hundreds of users.

Do you guys agree this is an issue worth fixing? If yes, do you think this is a good fix?
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Old Jul 16, 2007, 08:31 AM // 08:31   #8
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Quote:
Originally Posted by Karlos
Guys, please... Let's not turn this into a thread for workarounds. It's like a self-fulfilling prophecy... I know that we have as many workarounds for this issue as we have users... It really does not help the proposal if you keep posting your "brilliant" workarounds because it still happens daily to hundreds of users.

Do you guys agree this is an issue worth fixing? If yes, do you think this is a good fix?
I think this is a very minor issue, with the number of easy ways to avoid it. I'd rather see them fix the lag so that people don't lag and accidentally sell stuff.
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Old Jul 16, 2007, 09:10 AM // 09:10   #9
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Quote:
Originally Posted by Karlos
Guys, please... Let's not turn this into a thread for workarounds. It's like a self-fulfilling prophecy... I know that we have as many workarounds for this issue as we have users... It really does not help the proposal if you keep posting your "brilliant" workarounds because it still happens daily to hundreds of users.

Do you guys agree this is an issue worth fixing? If yes, do you think this is a good fix?
Karlos the "ticky box for bags at merchants" isnt a workaround, as you put it.
Its the system which was put in place to "protect" what you dont want to sell. It does exactly what your asking.

Its not something that needs "fixed" as you put it, because it works absolutely fine.

Dicionary.com states a workaround is...

"A temporary kluge used to bypass, mask or otherwise avoid a bug or misfeature in some system. Customers often find themselves living with workarounds for long periods of time rather than getting a bug fix."

...which suggest the existing system is bugged or a misfeature, which would suggest it doesnt work or doesnt do its intended job.

Sorry if im sounding dismissive, but the existing protection system works fine and works great! Its simple and easy to understand!

Quote:
Originally Posted by Karlos
Nice idea, but what about those of us who have characters that do NOT run around with EXCATLY 5, 10 or 25 items that they always keep. If I have any number other than that (my ele carries 21) then I can't use that option because loot will creep into that sacred bag. More importantly, it won't save that beautiful req 9 Shadow Axe I just got but was in bag 3 which was not unchecked.
I have to agree with curse you!

Why are you carrying more then 10 items in your baggage that you dont want to sell?

I can understand carrying scrolls, another set of armor and a different weapon, maybe some candy canes, salvage and ident kit. But that might only just exceed 10 slots!

I agree that maybe your carrying more stuff then you need to!

Its not the best idea to fill 25 slots with items you dont want to sell, because that leaves you very few space to pick up drops. You only concider the existing protection stuff a "misfeature" or "bugged" or a "workaround" because it doesnt suit your need to carry 25 items you dont want to sell.

But even if you are carrying 25 items you dont want to sell, I dont understand why the existing system doesnt work for you. 25 items is 2 bags and 2 pouch. Just untick those ones and move any items you want to sell into your last bag as you go.

Last edited by freekedoutfish; Jul 16, 2007 at 09:17 AM // 09:17..
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Old Jul 16, 2007, 01:37 PM // 13:37   #10
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It is not a problem. It is not a problem because it already has a 'fix'. As mentioned, you can select any/all of your bags to be unviewed by the merchant. If you have 7 items you carry all the time, and do not want to sell on accident, put them in bag number 2, and deselect that bag so the merchant can't see it. Now, if you are adventuring, and gain a req 9 Elemental Sword, and don't want to sell it on accident, place it in bag 2. If your adventuring is highly profitable, and you end up finding 5 items you don't want to sell, move things around, and add another bag to the unviewable list for the merchant. End up with 12 items in 15 slots, so 3 slots have items you want to sell? Sell the stuff in the viewable bags, then move the items to those slots.

The solution is already there, you just don't know how, don't want, or don't see the value in using it.
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Old Jul 16, 2007, 01:53 PM // 13:53   #11
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i generally organize my loot before i sell.
Backpack is for my equipped items and supplies. (merchant never see's these)
belt pouch holds keys and quest items (merchant never see's these)
bag 1 holds items i want to keep be they craft materials, items, trophies. (merch never see's these)
Bag2 is my sell bag, this is the only bag the merchant can see and holds 10 items.

if i need more room i empty bag 1 into storage then place sell items in bag1 and uncheck.

still the ability to mark items as unsellable is a nice idea, i'v heard one too many "I SOLD MY 100k +250E Item TO THE MERCHANT!" posts. poor guys!

/signed.
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Old Jul 17, 2007, 01:28 AM // 01:28   #12
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/signed

love the op idea and the second post idea too... =o)

like most people have said, i usually protect my valuables with a 0 valued 'blocker', but i would love to be able to 'mark' items I don't want to sell =o)
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Old Jul 17, 2007, 01:49 AM // 01:49   #13
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Hey, usually once I got rare item(s) after farming, I put them to storage before doing anything else. But I still like the idea of the click thing, even if it doesn't affect me so much

/signed
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Old Jul 17, 2007, 08:07 AM // 08:07   #14
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i normally have a bag unticked at the merchant and whenever i pick up a rare drop i immediately throw it into that bag which i reserve especially for rares...then i clean it out later when i need to the individual marking requires the same amount of interaction as throwing it into another bag....

unfortunately i learned this the hard way....i sold a req 9 15^50 fellblade to the merch...and this was a while b4 nf and inscriptions came out

maybe an 'unsell' type option at the merchant...where u could buy back things u sold to it for the same price within 5 or so minutes...it would probably be easier to create a marking function for objects though...
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Old Jul 17, 2007, 03:16 PM // 15:16   #15
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Why not just a buyback option on the merchant for all the items you've sold it in the past 3 minutes?
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Old Jul 17, 2007, 04:07 PM // 16:07   #16
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I'm all about item protection/buyback. I'm usually pretty careful when I sell to the merch, but it annoys me that I have to be or risk selling my lovely dyes for 1g or my greens for 35. I usually uncheck the last bag, but since I don't usually make merch stops until I have everything full, it gets annoying to transfer goods meant for autosell or waste a slot on some worthless unsellable. :P

Last edited by genofreek; Jul 17, 2007 at 04:09 PM // 16:09..
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Old Jul 17, 2007, 07:29 PM // 19:29   #17
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The unticked bag solution works just fine for me.... I generally run w/ swapable weapons/armor pieces/minipets/etc in bag2. I leave both bags unticked, and thus tend to have most of bag1 open and protected. Whenever I get a drop that need more attention (gold, green, rare material, whatever), it quickly gets moved to bag1.

Not a work-around. A solution. And one that works.
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Old Jul 18, 2007, 08:36 AM // 08:36   #18
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Quote:
Originally Posted by genofreek
I'm all about item protection/buyback. I'm usually pretty careful when I sell to the merch, but it annoys me that I have to be or risk selling my lovely dyes for 1g or my greens for 35. I usually uncheck the last bag, but since I don't usually make merch stops until I have everything full, it gets annoying to transfer goods meant for autosell or waste a slot on some worthless unsellable. :P
I agree the buy-back option is good. A certain other MMO has that and it works great. But instead of having it be a 5 minute limit, it should hold your sold items perminantly.

But you can only buy back items which the merchant doesnt sell you, such as white, blue, purple and green items. The reason being that materials and dyes contribute to the market price with supply and demand.

The ONLY you can buy those items back and they charge you a price to rebuy them back.

End result is we still have a gold-sink, and because they are stored perminantly you can just save up to re-buy it back.

A good comparison being a pawnshop/pawnbroker.
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